Learning to be Fun: Real-Time Interactive Story Making

نویسنده

  • David Thue
چکیده

Since the inception of role-playing games in the 1960s, interactive, collaborative storytelling and making has filled a niche for those who are not always satisfied with merely reading a novel; being able to creatively influence the story as it unfolds holds a greater appeal [5]. With the proliferation of modern personal computers in the 1980s, a new role-playing market evolved, where pre-written stories could be experienced interactively via text-based descriptions of environments and situations read from text on a computer monitor, and a small set of actions could be performed by the player, via keyboard entry, to influence the progress of the story. In the past two decades, the amount of available storage and processing power has increased dramatically, resulting in near photo-realistic, real-time depictions of everything that occurs in a role-player's surroundings.

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تاریخ انتشار 2005